Lighting the interior of the ship and preventing that light from leaking through the plastic – unless I want it to, of course. Model making can be complex.
I’ve been struggling for a little while in getting lights and sounds working together on my Arduino. Finally, after issues with the code editor and then the board itself, last night I had a sound playing and some LEDs fading….
Hello all! I’ve had a fun weekend getting to know my Arduino MKR Zero board. Thanks to an example script from a fellow Star Trek modeller (thanks Greg!), I’ve been able to get some LEDs animating on a breadboard. With…
Having completed my NX-01 Refit kit a few months ago, I’m eager for my next challenge. Since the kit was a great price, had stellar reviews and my girlfriend is a TOS fan, I decided to buy the Revell 1/600…
I’ve quit playing my favourite free-to-play game after 3 years of daily play. Why? Do I regret it? Do I want my money back? Should free-to-play die?
As a free-to-play game, Star Trek Timelines needs players to return to the game on a frequent basis over a long period of time.
This is a discussion of the ways developer Disrupter Beam has created effective monetisation and retention strategies for their game.