Epic Games has released Fortnite on Android, and not through the Google Play Store. Instead, they will self-host the APK on their own website, and also distribute through the Samsung Galaxy Store. There is one reason for this: they want the 30% In-App Purchase cut that Google demands.
As a free-to-play game, Star Trek Timelines needs players to return to the game on a frequent basis over a long period of time.
This is a discussion of the ways developer Disrupter Beam has created effective monetisation and retention strategies for their game.
Here are the (sometimes painful) lessons I’ve learned over the years in working with Apple’s App Store and Android’s Google Play Store.