I’ve quit playing my favourite free-to-play game after 3 years of daily play. Why? Do I regret it? Do I want my money back? Should free-to-play die?
As a free-to-play game, Star Trek Timelines needs players to return to the game on a frequent basis over a long period of time.
This is a discussion of the ways developer Disrupter Beam has created effective monetisation and retention strategies for their game.