It seems like it’s been such a long time since one of the big three publishers released a Game. Not […]
After a wealth of bad publicity for tentpole titles over the last couple of years, it seems EA and DICE are trying very hard to generate some positive press and buzz. Can they restore player’s faith and confidence by walking back their aggressive monetization of blockbuster titles?
When we start advertising our games with Free Updates, DLC has gone too far.
A growing list of “rules” I use when designing games.