With mobile games generating billions in revenue, it’s no surprise that publishers from the world of PC and console games want in on the action, each trying to bring their existing IPs to touchscreens. Let’s look at some great and awful ways of doing it.
It’s good, but won’t hold your interest for long. Yet for some reason, it oddly has some retention features in here.
A growing list of “rules” I use when developing games.
A collection of my favourite gaming moments from the last couple of years. This is by no means an exhaustive list, but I think there’s a nice variety of experiences here.
Fallout 4 is coming, so here’s a mobile game to get you in the mood for it.
And it actually worked.
When we start advertising our games with Free Updates, DLC has gone too far.
A growing list of “rules” I use when designing games.
Here are the (sometimes painful) lessons I’ve learned over the years in working with Apple’s App Store and Android’s Google Play Store.
Finally, a Tomb Raider I can fall in love with.
I look at the way story is presented in indie game: Dear Esther, and the Mass Effect trilogy.