I’ve quit playing my favourite free-to-play game after 3 years of daily play. Why? Do I regret it? Do I want my money back? Should free-to-play die?
As a free-to-play game, Star Trek Timelines needs players to return to the game on a frequent basis over a long period of time.
This is a discussion of the ways developer Disrupter Beam has created effective monetisation and retention strategies for their game.
With mobile games generating billions in revenue, it’s no surprise that publishers from the world of PC and console games want in on the action, each trying to bring their existing IPs to touchscreens. Let’s look at some great and awful ways of doing it.
A growing list of “rules” I use when developing games.
Fallout 4 is coming, so here’s a mobile game to get you in the mood for it.
And it actually worked.
A growing list of “rules” I use when designing games.
Here are the (sometimes painful) lessons I’ve learned over the years in working with Apple’s App Store and Android’s Google Play Store.