In my latest game dev role, I was the Product Manager at Hugo Games. Here I managed our project roadmaps and sprints, and I was also the principal designer of our game stories and free-to-play economies.
My other previous positions include Lead Game Designer on premium mobile puzzle game Machineers and Game Designer at MovieStarPlanet, a social online game for tweens. I have been responsible for a wide range or projects of various scales working in teams large and small. It is through these projects and positions that I have developed an understanding of all aspects of development, from 2D and 3D art creation to programming, marketing, project management and, of course, design.
This allows me a great sense of project and task scope, and it means I can communicate across disciplines, which is handy when the artists and programmers have trouble understanding each other.
I firmly believe that to make great games you need to dedicate yourself as part of a great team. I’m always passionate about the projects I work on, and I think that shows in the final product.
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