Let’s be clear from the outset, whatever IO Interactive comes up with for their James Bond game will probably be […]
Crap. I’ve never played The Outer Worlds. I’m intrigued by it and it’s on my list of games to play. […]
It seems like it’s been such a long time since one of the big three publishers released a Game. Not […]
Remember how Xbox screwed up the One announcement? I think they’ve learnt from their mistakes and are ready to win the next generation.
The industry isn’t what it used to be. The last 5 years have been tough on everyone. Trump won a […]
I’ve quit playing my favourite free-to-play game after 3 years of daily play. Why? Do I regret it? Do I want my money back? Should free-to-play die?
If you think “games” are only what you find on the Xbox One dashboard or your latest Humble Store email, stick your hand in your pocket and open the App Store. Take a look. See the wonders that it can behold.
Epic Games has released Fortnite on Android, and not through the Google Play Store. Instead, they will self-host the APK on their own website, and also distribute through the Samsung Galaxy Store. There is one reason for this: they want the 30% In-App Purchase cut that Google demands.
After a wealth of bad publicity for tentpole titles over the last couple of years, it seems EA and DICE are trying very hard to generate some positive press and buzz. Can they restore player’s faith and confidence by walking back their aggressive monetization of blockbuster titles?
As a free-to-play game, Star Trek Timelines needs players to return to the game on a frequent basis over a long period of time.
This is a discussion of the ways developer Disrupter Beam has created effective monetisation and retention strategies for their game.