You can also find me on LinkedIn.
With over 4 years of experience working with projects of different scopes and audiences, I am equipped with the knowledge to bring a product to market through concept, planning, execution and live support. Forged in the fires of rapid, SCRUM-based game development, I’m eager for new challenges in new markets.
- Game direction & Design
- Market knowledge & Research
Tools and Languages
- JIRA + CONFLUENCE for Task Management, Documentation
- EXCEL, GOOGLE SHEETS for Data Analysis, Economy Design
- FLURRY, GAME ANALYTICS for KPI and Event-based Analytics
- INVISION, PHOTOSHOP for Design Mockups and Presentations
- UNITY C# for Prototyping and Communication
Product Manager at Hugo Games
2015 – 2017
As Product Manager, my role was to oversee and direct the design, development and releases of our internally developed free-to-play games.
I designed a modern type of farm game built designed to use frequent weekend events and incentivised ads to drive engagement and monetisation of free players.
I took over the development of match 3 game “Flower Flush” in the final months leading to its release. I used analytics to improve Key Performance Indicators and improve the game over time. Updates included new features, improved monetisation techniques and new levels.
Lead Designer at Lohika Games
2014 – 2015
Machineers was a premium mobile game designed to teach young girls programming sensibilities and techniques through intricately designed, unique puzzles. We produced two episodes, releasing on iOS and Android first, followed by Steam for PC.
My role as Lead Designer meant that I was in charge of level design, story, UI and UX for Machineers. I also took on a number of Producer responsibilities, such as sprint planning and managing the backlog.
2013 – 2014
At MovieStarPlanet I designed a number of key features for the online social game.
I designed and oversaw the development of a brand new pet feature, a new chat feature and MSP’s jump from web to tablet with a brand new app, combining features designed for web and for phone into one package.
All references can be found on my LinkedIn profile: www.linkedin.com/in/darylhornsby
Søren Kokbøl Jensen – COO at Hugo Games
Daryl is remarkably talented and working with him has been a rewarding experience. His great personality, easy attitude and ability to make everything feel like it flows are great assets to have.
Daryl succeeded in bringing in real motivation and enthusiasm to his role at Hugo Games, as well as injecting more life into the team with his talent and
great sense of humour.
In addition to the above Daryl is a great team player with good communication skills – and he has a truly professional and broad understanding
about game design and game development in general.
I highly recommend Daryl to any game development company and also hope that I get the chance to work with Daryl again in the future!
Jeppe Kilberg Møller – Studio Lead @ Hugo Games
It has been a pleasure working with Daryl at Hugo Games both professionally and personally.
Daryl has an eagerness to learn and keeps his mind open to input at all time – whether this comes from management or his team. He strives to produce the optimal product solutions and designs by staying in touch with latest trends and by engaging the people around him in the production. He has the most valuable skill a manger can have – and which hardly can be learned – people skills and a great attitude.
His eye for creating good user experiences shows clearly, and his analytical approach to problem solving has inspired many good discussion and solutions in the time I had the pleasure working with him. I appreciate his honesty give Daryl my warmest recommendations.