Using Invision to prototype UX flows

Invision (invisionapp.com) is a web tool for prototyping UX flows. I’ve used it for several projects over the years, and found it to be a brilliant way of showcasing a mockup to a stakeholder during greenlight meetings. This project – https://invis.io/F39PPX1JD – is an example of an interactive prototype for an example project.

Showcasing the game

I was privileged to showcase Machineers at a number of expos and conferences. Manning the booths, I would encourage players to try the game and learn from their feedback.


Our sandbox missions allow players to experiment with game mechanics and give them a lot of space to play in.


Each episode contains 12 machines to repair, each belonging to a character in the world. As you talk with and assist each character, players learn more about the world and its inhabitants.

Puzzle Design

A Machineers puzzle is a machine unique to the game world, but it usually has some relation to a real-world object.

Project Management

In a small team, concise estimates are important to meet milestones. When answering to an investor, failing to meet what is promised for milestone builds can mean losing out on funding for further development, so planning is critical.

Junior Game Designer @ MovieStarPlanet

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MovieStarPlanet HD – MSP’s Tablet App with over 10 million downloads

In Autumn of 2013 I spent my free time redesigning the main UI for the web game. When I presented it, I was offered the opportunity to design a new tablet app based on my design. In order to release as soon as possible I designed the app to take the existing feature set and
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Rainbow Harvest – The Next Generation Farming Game

Rainbow Harvest is the next step in F2P farm games. It takes inspiration from the current market, but Rainbow Harvest is built to change as the player plays – moving from a single-player story driven experience to a an easily engaged social experience that aims to entertain and retain with a casual market audience.

Flower Flush – A Hugo Match 3 Puzzle

I took the reigns on Flower Flush at the beginning of 2016 and helped guide it through soft launch and onto world release. We frequently update it with new features and new levels.

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