Originally from London, I’ve been living in Copenhagen for the last six years, working in and around the local game development scene.
 
You can download my CV here

In my latest game dev role, I was the Product Manager at Hugo Games. Here I managed our project roadmaps and sprints, and I was also the principal designer of our game stories and free-to-play economies.

My other previous positions include Lead Game Designer on premium mobile puzzle game Machineers and Game Designer at MovieStarPlanet, a social online game for tweens. I have been responsible for a wide range or projects of various scales working in teams large and small.  It is through these projects and positions that I have developed an understanding of all aspects of development, from 2D and 3D art creation to programming, marketing, project management and, of course, design.

This allows me a great sense of project and task scope, and it means I can communicate across disciplines, which is handy when the artists and programmers have trouble understanding each other.

I firmly believe that to make great games you need to dedicate yourself as part of a great team. I’m always passionate about the projects I work on, and I think that shows in the final product.

Want to get in contact? Here are a few ways:

You can email me at iam@darylh.com, find me on Facebook, follow me on Twitter or use the form below: