Product Manager at Hugo Games

Mobile Free-To-Play games from Denmark's beloved TV character: Hugo the Troll

Lead Designer at Machineers

A premium puzzle game for mobile platforms, teaching logical thinking to players

Game Designer at MovieStarPlanet

The innovative online game and social network for tweens, on web and mobile

Hi! I'm Daryl

With over 4 years of experience working with some of Denmark's most notable gaming brands, I am equipped with the knowledge to bring a game to market through concept, planning, execution, delivery and onwards with live support.

Forged in the fires of rapid, SCRUM-based, free-to-play development, I'm ready for new challenges.

Using Invision to prototype UX flows

Invision (invisionapp.com) is a web tool for prototyping UX flows. I’ve used it for several projects over the years, and found it to be a brilliant way of showcasing a mockup to a stakeholder during greenlight meetings. This project – https://invis.io/F39PPX1JD – is an example of an interactive prototype for an example project.

Project Management

In a small team, concise estimates are important to meet milestones. When answering to an investor, failing to meet what is promised for milestone builds can mean losing out on funding for further development, so planning is critical.

Bringing Console Franchises to Mobile

With mobile games generating billions in revenue, it’s no surprise that publishers from the world of PC and console games want in on the action, each trying to bring their existing IPs to touchscreens. Let’s look at some great and awful ways of doing it.

MovieStarPlanet HD – MSP’s Tablet App with over 10 million downloads

In Autumn of 2013 I spent my free time redesigning the main UI for the web game. When I presented it, I was offered the opportunity to design a new tablet app based on my design. In order to release as soon as possible I designed the app to take the existing feature set and
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Flower Flush – A Hugo Match 3 Puzzle

I took the reigns on Flower Flush at the beginning of 2016 and helped guide it through soft launch and onto world release. We frequently update it with new features and new levels.

Deus Ex Go: Going, going, gone too soon.

It’s good, but won’t hold your interest for long. Yet for some reason, they have some oddly forced retention ideas in here.

My “Rules” & Tools of Game Development

A growing list of “rules” I use when developing games.

My “Rules” of Game Design

A growing list of “rules” I use when designing games.

Publishing your Games with iTunesConnect and Google Play Developer Console

Here are the (sometimes painful) lessons I’ve learned over the years in working with Apple’s App Store and Android’s Google Play Store.

The Player’s Story, a look at Dear Esther and Mass Effect

I look at the way story is presented in indie game: Dear Esther, and the Mass Effect trilogy.