Hi! I'm Daryl

With over 4 years of experience working with some of Denmark's most notable gaming brands, I am equipped with the knowledge to bring a game to market through concept, planning, execution, delivery and onwards with live support.

Forged in the fires of rapid, SCRUM-based, free-to-play development, I'm ready for new challenges.

Bringing Console Franchises to Mobile

We’re ten years into the smartphone revolution. The iOS App Store and Google Play each hold over 2.2 million apps,...

Deus Ex Go: Going, going, gone too soon.

It's good, but won't hold your interest for long. Yet for some reason, they have some oddly forced retention ideas in here.

My “Rules” & Tools of Game Development

A growing list of "rules" I use when developing games.

My “Rules” of Game Design

A growing list of "rules" I use when designing games.

Publishing your Games with iTunesConnect and Google Play Developer Console

In the western world there are two main app stores, Apple's App Store and Android's Google Play Store. Here are the lessons I've learned over the years in working with those store dashboards.

The Player’s Story, a look at Dear Esther and Mass Effect

I look at the way story is presented in indie game: Dear Esther, and the Mass Effect trilogy.