Product Manager at Hugo Games

Mobile Free-To-Play games from Denmark's beloved TV character: Hugo the Troll

Lead Designer at Machineers

A premium puzzle game for mobile platforms, teaching logical thinking to players

Game Designer at MovieStarPlanet

The innovative online game and social network for tweens, on web and mobile

Hi! I'm Daryl

With over 4 years of experience working with some of Denmark's most notable gaming brands, I am equipped with the knowledge to bring a game to market through concept, planning, execution, delivery and onwards with live support.

Forged in the fires of rapid, SCRUM-based, free-to-play development, I'm ready for new challenges.

Bringing Console Franchises to Mobile

With mobile games generating billions in revenue, it’s no surprise that publishers from the world of PC and console games want in on the action, each trying to bring their existing IPs to touchscreens. Let's look at some great and awful ways of doing it.

Deus Ex Go: Going, going, gone too soon.

It's good, but won't hold your interest for long. Yet for some reason, they have some oddly forced retention ideas in here.

My “Rules” & Tools of Game Development

A growing list of "rules" I use when developing games.

My “Rules” of Game Design

A growing list of "rules" I use when designing games.

Publishing your Games with iTunesConnect and Google Play Developer Console

Here are the (sometimes painful) lessons I've learned over the years in working with Apple's App Store and Android's Google Play Store.

The Player’s Story, a look at Dear Esther and Mass Effect

I look at the way story is presented in indie game: Dear Esther, and the Mass Effect trilogy.